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ProjectShrink

ProjectShrink

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Devlog

  • ProjectShrink v2.0: Multi-Engine Support, Asset Scanner & Anti-Lock Engine!
    May 20, 2026 by CriCore#gamedev, #devlog, #changelog, #unity, #godot, #unreal-engine, #optimization
    How I Built a Custom Multi-Engine Cache Cleaner & Bypassed OneDrive File Locks with Python When developing games in Unity, Godot, or Unreal Engine, disk space disappears fast. Gigabytes of hidden cach... Continue reading
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